A downloadable game


1-What is the theme of your game?

   The theme of the game is rain. Players try to escape from rain and reach the umbrella at the finish line first.

2-How would you describe the game mechanics of your game?

  Players move on squares as much as the numbers written on cloud-shaped playing cards they choose randomly. Players who comes to the square with a snowflake on it freezes, so players waits for 2 rounds. Players who comes to the square with lightning on it, go 2 times more of the number written on the card they draw. Players who comes to the square with mud on it. They sink into the mud, so they have to wait in that square without moving for 1 round. Players who come to the square with the tornado and reverse arrow on it, have to return to the square they were before.

3-What went right?

The challenges and improvements I've added to the game fit the theme both visually and functionally. Also,  there was no problem playing the game.

 4-What went wrong? What difficulties did you encounter? What assumptions proved incorrect?

I was thinking about drawing the sky and the background of the game would be blue. I also thought about drawing in stone form instead of square paths, but it didn't happen.

 5-Assess mid-project changes: What unanticipated changes occurred throughout the project? How did you respond to them?

Instead of stone paths, I drew square paths. Instead of the sky, I just added clouds and raindrops.

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